using UnityEngine;
using System.Collections;

public class SmashTheCat : MonoBehaviour 
{
	public float timer;
		
	void Start () 
	{
		
	}
	
	void Update () 
	{
		timer += Time.deltaTime;
		
		if(timer > 3)
		{
			Destroy (gameObject);
		}
	}
	
	void OnMouseDown()
	{
		Destroy (gameObject);
	}
}
